Hi, 

Philipp Klaus Krause:
>I have some ideas about how the architecture of a shader unit might look
>like; you can find them at http://colecovision.eu/graphics/a_shader_unit.pdf

Might I dare to suggest that you shorten that paper into a format that
is somewhat smaller, e.g. something similar to an extended paper. That
way we don't have to read through a 91 page document to get the basic
idea. 

While I found it an  interesting 91-page read, but most people in here
has a lot of work to do. If you want your ideas to be easily accessible
to the general developer, their attention span is bordering on 4 pages.
Here you should focus upon your architecture, and its fundamental
features. 

-- 
Life on the earth might be expensive, but it 
includes an annual free trip around the sun.

Kenneth Østby
http://langly.org
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