Hi, Philipp Klaus Krause: >I have some ideas about how the architecture of a shader unit might look >like; you can find them at http://colecovision.eu/graphics/a_shader_unit.pdf
Might I dare to suggest that you shorten that paper into a format that is somewhat smaller, e.g. something similar to an extended paper. That way we don't have to read through a 91 page document to get the basic idea. While I found it an interesting 91-page read, but most people in here has a lot of work to do. If you want your ideas to be easily accessible to the general developer, their attention span is bordering on 4 pages. Here you should focus upon your architecture, and its fundamental features. -- Life on the earth might be expensive, but it includes an annual free trip around the sun. Kenneth Østby http://langly.org _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
