Before December, we'd already had OGD1 working as a dumb framebuffer. One of the milestones reached since then is that we have HQ fully working in simulation. We have code working that does nothing but shuttle memory and engine accesses over the bridge (like what would happen if HQ were disabled). This is an important component of the VGA emulation. Petter, Howard, and I have been working on that. Meanwhile, Mark Marshal has also been making progress on BIOS and the VGA microcode that translates text to graphics.
On Wed, Jan 7, 2009 at 1:14 AM, Arthur Marsh <[email protected]> wrote: > Hi, is there any news on the development/implementation front? > > Arthur. > > _______________________________________________ > Open-graphics mailing list > [email protected] > http://lists.duskglow.com/mailman/listinfo/open-graphics > List service provided by Duskglow Consulting, LLC (www.duskglow.com) > -- Timothy Normand Miller http://www.cse.ohio-state.edu/~millerti Open Graphics Project _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
