Before December, we'd already had OGD1 working as a dumb framebuffer.
One of the milestones reached since then is that we have HQ fully
working in simulation.  We have code working that does nothing but
shuttle memory and engine accesses over the bridge (like what would
happen if HQ were disabled).  This is an important component of the
VGA emulation.  Petter, Howard, and I have been working on that.
Meanwhile, Mark Marshal has also been making progress on BIOS and the
VGA microcode that translates text to graphics.

On Wed, Jan 7, 2009 at 1:14 AM, Arthur Marsh
<[email protected]> wrote:
> Hi,  is there any news on the development/implementation front?
>
> Arthur.
>
> _______________________________________________
> Open-graphics mailing list
> [email protected]
> http://lists.duskglow.com/mailman/listinfo/open-graphics
> List service provided by Duskglow Consulting, LLC (www.duskglow.com)
>



-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to