On Thu, Apr 16, 2009 at 3:31 PM, Arthur Marsh <[email protected]> wrote: > Timothy Normand Miller wrote, on 17/04/09 04:29: >> >> We're able to watch a PC console boot up on OGD1. I'm going to try to >> get my card programmed here tomorrow and then take a video probably on >> the weekend or next week. >> >> Minor problems left to correct: >> - Cosmetic -- need to clear the pixel framebuffer where text isn't drawn >> - Use DDC and center 640x400 text display on physical screen >> - Possibly a hold-time bug in the PCI controller >> >> Stuff for the next major release: >> - VGA 640x480x16 graphics mode (and 320x240x256, etc.) >> - VESA graphics modes > > Congratulations! Does it feel like you've built your own computer? > > Very silly question - how difficult would it be to write a program to read > the OGD1's framebuffer and convert it to a graphics file giving an accurate > depiction of what is shown on the screen? Or is that something that already > exists as a program that depends on the drivers for the card?
We can read back the converted pixels. BTW, I'm going to make a video of it booting. This weekend or next week. > > Arthur. > > _______________________________________________ > Open-graphics mailing list > [email protected] > http://lists.duskglow.com/mailman/listinfo/open-graphics > List service provided by Duskglow Consulting, LLC (www.duskglow.com) > -- Timothy Normand Miller http://www.cse.ohio-state.edu/~millerti Open Graphics Project _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
