> The key point is to define high level object to clearly said to the > hardware what we want, and use large register to transfer the data > (8x8 data sampling ?) instead of using caches. The memory controller > should know about 1D, 2D, 3D arrays, but we could also add some linked
Doesn't texture swizzling/tiling eliminate most of the need for special 2D/3D knowledge in the memory subsystem? Paul _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
