> The key point is to define high level object to clearly said to the
> hardware what we want, and use large register to transfer the data
> (8x8 data sampling ?) instead of using caches. The memory controller
> should know about 1D, 2D, 3D arrays, but we could also add some linked

Doesn't texture swizzling/tiling eliminate most of the need for special 2D/3D 
knowledge in the memory subsystem?

Paul
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