Indeed, a suite of synthetic benchmarks would be a great place to start because we'll need them eventually anyhow.
A few months after I start at Binghamton, I'll be able to put a lot of day job time into this. Once we have a critical mass of workIng code, we can start marketing. Online articles and pleas for help with things like compilers. On Tuesday, August 7, 2012, Mark Marshall wrote: > Hi. > > Does anyone have any good links / examples of actual code that they'd like > our GPU to execute (Don't point me at the Quake3 source, I mean actual > fragments of assembler / shader). > > I think it would be good if we could collect a few examples of these > together. > > MM > -- Timothy Normand Miller, PhD http://www.cse.ohio-state.edu/~millerti Open Graphics Project
_______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
