Indeed, a suite of synthetic benchmarks would be a great place to start
because we'll need them eventually anyhow.

A few months after I start at Binghamton, I'll be able to put a lot of day
job time into this.  Once we have a critical mass of workIng code, we can
start marketing.  Online articles and pleas for help with things like
compilers.

On Tuesday, August 7, 2012, Mark Marshall wrote:

> Hi.
>
> Does anyone have any good links / examples of actual code that they'd like
> our GPU to execute (Don't point me at the Quake3 source, I mean actual
> fragments of assembler / shader).
>
> I think it would be good if we could collect a few examples of these
> together.
>
> MM
>


-- 
Timothy Normand Miller, PhD
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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