Obviously we're going to need a compiler eventually, so if we could
translate those into a high level language, that would be fantastic.
Indeed, it would be a wonderful contribution to be able to supply
another benchmark suite based on captures from real games and such.

I know, however, that there are already suites of synthetic
benchmarks, kinda like SPEC, PARSEC, and Splash, except for GPUs.
I've just never dealt with them before, since all my research was on
CPUs.

On top of this, we're going to need to develop a huge suite of simple
tests to validate designs and check for regressions and such.


On Wed, Aug 8, 2012 at 3:57 PM, Victor Moya del Barrio
<[email protected]> wrote:
>
> These are packs with the shader programs collected from a few single frame
> traces we used in ATTILA.  May or may not be useful depending what you want
> to use as source language.  I can also dump shaders from a few OGL games
> (Doom3, Quake4, Prey, Enemy Territories Quake Wars).
>
> Burnout Paradise shaders
> http://attila.ac.upc.edu/wiki/images/e/ee/BTP_Shaders.zip
>
> Crysis Warhead shaders
> http://attila.ac.upc.edu/wiki/images/b/bd/CWH_Shaders.zip
>
> GRID shaders
> http://attila.ac.upc.edu/wiki/images/0/04/GRID_Shaders.zip
>
> Left 4 Dead shaders
> http://attila.ac.upc.edu/wiki/images/e/e9/L4D_Shaders.zip
>
> Mirror's Edge shaders
> http://attila.ac.upc.edu/wiki/images/c/c3/MSE_Shaders.zip
>
>
> Unreal Tournament 3 shaders
> http://attila.ac.upc.edu/wiki/images/3/3a/UT3_Shaders.zip
>
> Wolfenstein shaders
> http://attila.ac.upc.edu/wiki/images/1/19/WOLF_Shaders.zip
>
> Victor
>
> On Tue, Aug 7, 2012 at 7:52 PM, Timothy Normand Miller <[email protected]>
> wrote:
>>
>> Indeed, a suite of synthetic benchmarks would be a great place to start
>> because we'll need them eventually anyhow.
>>
>> A few months after I start at Binghamton, I'll be able to put a lot of day
>> job time into this.  Once we have a critical mass of workIng code, we can
>> start marketing.  Online articles and pleas for help with things like
>> compilers.
>>
>>
>> On Tuesday, August 7, 2012, Mark Marshall wrote:
>>>
>>> Hi.
>>>
>>> Does anyone have any good links / examples of actual code that they'd
>>> like our GPU to execute (Don't point me at the Quake3 source, I mean actual
>>> fragments of assembler / shader).
>>>
>>> I think it would be good if we could collect a few examples of these
>>> together.
>>>
>>> MM
>>
>>
>>
>> --
>> Timothy Normand Miller, PhD
>> http://www.cse.ohio-state.edu/~millerti
>> Open Graphics Project
>>
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>
>
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-- 
Timothy Normand Miller, PhD
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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