I'm glad to see OGML having some traffic. Now, I'd like some advice on development.
I have the opportunity to give undergrads independent study credit to work on OpenShader. What I need is to generate a list of subprojects that are completable in a semester or less. The best thing I've come up with so far is an time-ordered event system for the simulator. What else is useful that can be done with mostly just knowledge of C++? -- Timothy Normand Miller, PhD Assistant Professor of Computer Science, Binghamton University http://www.cs.binghamton.edu/~millerti/<http://www.cse.ohio-state.edu/~millerti> Open Graphics Project
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