Here's another one: Qemu hardware emulation of OGD1 and OpenShader framebuffer
Start with cirrus_vga.c (or some other appropriate code) http://git.qemu.org/?p=qemu.git;a=blob;f=hw/cirrus_vga.c;h=40efa8a523b47eb9120fdae7e37f62e86af41574;hb=HEAD And then modify it to first emulate the OGD1 graphics hardware, then update to provide a framework/infrastructure to start building a software-behavioral emulation model so that MESA/X accelerated software development can be done. Development question: Can a software/behavioral model of OpenShader utilize OpenCL to provide a framebuffer inside Qemu that can be used to boot linux and start the X-server? There may be a whole usable software infrastructure here for providing OpenGL/OpenCL support for virtualized machines with KVM (which uses Qemu for hardware emulation) On Sat, Dec 08, 2012 at 01:13:44PM -0500, Timothy Normand Miller wrote: > Thanks to Troy, I now have two subprojects defined: > > https://sourceforge.net/p/openshader/wiki/subprojects/ > > I'm eager for some more ideas! Thanks! _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
