Here's another one:

Qemu hardware emulation of OGD1 and OpenShader framebuffer

Start with cirrus_vga.c (or some other appropriate code)
http://git.qemu.org/?p=qemu.git;a=blob;f=hw/cirrus_vga.c;h=40efa8a523b47eb9120fdae7e37f62e86af41574;hb=HEAD

And then modify it to first emulate the OGD1 graphics hardware,
then update to provide a framework/infrastructure to start building
a software-behavioral emulation model so that MESA/X accelerated 
software development can be done.

Development question: Can a software/behavioral model of OpenShader
utilize OpenCL to provide a framebuffer inside Qemu that can be used
to boot linux and start the X-server?

There may be a whole usable software infrastructure here for providing 
OpenGL/OpenCL support for virtualized machines with KVM (which uses Qemu
for hardware emulation)

On Sat, Dec 08, 2012 at 01:13:44PM -0500, Timothy Normand Miller wrote:
> Thanks to Troy, I now have two subprojects defined:
> 
> https://sourceforge.net/p/openshader/wiki/subprojects/
> 
> I'm eager for some more ideas!  Thanks!
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