Yeah, that is how the functionality is for simp_node functions in osprey/common/com/wn_simp_code.h. We are relying on it returning a NULL pointer to figure out that a simplification did not happen. The null values are passed up the call chains to top level simplifier and in this case it is WN_Simplify_Rebuild_Expr_Tree in osprey/common/com/wn_simp.cxx. Please look at the calls WN_Simplify_Rebuild_Expr_Tree is making to WN_SimplifyIload, WN_SimplifyIntrinsic, WN_SimplifyExp1, WN_SimplifyCvtl, WN_SimplifyExp2, WN_SimplifyExp2.
-----Original Message----- From: Sun Chan [mailto:sun.c...@gmail.com] Sent: Wednesday, December 01, 2010 11:02 AM To: Ramanarayanan, Ramshankar Cc: open64-devel@lists.sourceforge.net Subject: Re: [Open64-devel] code review request for EXTRACT_BITS simplify routine one question, is this ftable thing always return null if not successful in simplifying? Sun On Wed, Dec 1, 2010 at 12:42 PM, Ramanarayanan, Ramshankar <ramshankar.ramanaraya...@amd.com> wrote: > Hi > > > > I would like a code review for the attached file > "extract_bits_with_simpnode.diff". This is a fix for a recent regression > which is seen with virtual destructors. A test case, test_virt_destr.cpp, is > attached. > > > > The issue is that we are not removing dead code (and unreachable code) in > WOPT in case the if-test contains EXTRACT_BITS. I am introducing a simp_node > function that bypasses EXTRACT_BITS when it is extracting the last bit of a > Boolean constant. This plugs in to the simp_node framework and further > simplifications are also possible, in the future. > > > > The assembly with and without the patch are test_virt_destr_with_fix.s and > test_virt_destr_with_dead_code.s respectively. Please look at the destructor > functions: _ZN9TestClassD1Ev, _ZN9TestClassD2Ev for the dead code. > > > > Please let me know. > > > > Regards, > > Ram > > AMD Open Source Compiler Engineering, Bangalore, India > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > Open64-devel mailing list > Open64-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/open64-devel > > ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Open64-devel mailing list Open64-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/open64-devel