Hi,
when everyone is finished with their exams (mine is on tuesday, geography
-- blech!), we might want to come to a decision about whether we'll use
wxWindows or not. I'll be using it for a project for the university anyway,
and it looks just like *the* cross-platform solution. The Mac version still
has a few bugs and unfinished places, but they're working on that (e.g. you
can't currently draw on top of a control in a window due to a bug, and the
oval-drawing routine (which is an easy rip-off of rect drawing) is missing,
but besides that it works. We'll have to implement offscreen buffering
ourselves (though I haven't yet looked at wxBitmap, maybe that can be used
as a buffer).
I suggest that Dylan and Anthony should certainly have a peek at it.
Anythony proposed wx, so I guess he already tried it, and Dylan would give
us the opportunity to discover differences between the Mac and Win
implementations. If we're lucky, we can write code that ports without
problems.
So, I suggest you download wxWindows 2 and OGL (not OpenGL, it's one of
the additional classes) and compile some of the wxWindows samples. Then I
can send over my test project and we can see how it works. Of course, all
of that doesn't have to happen now. Rather, "next" after whatever exams,
interpreters or money-earning you have to do before that.
Cheers,
-- M. Uli Kusterer
------------------------------------------------------------
http://www.weblayout.com/witness
'The Witnesses of TeachText are everywhere...'
--- HELP SAVE HYPERCARD: ---
Details at: http://www.hyperactivesw.com/SaveHC.html
Sign: http://www.giguere.uqam.ca/petition/hcpetition.html