<<Brian,

 I think that, recalling past problems with 32k limits in HyperCard, we
might be best off with allowing very long names for buttons and fields...>>

Heh heh, yes I see your point =). Assuming it doesn't become a headache, I 
vote for variable length strings. Perhaps NULL-terminated, if that is to be 
the native string type anyway? Or else a p-string with two length bytes? I 
really can't imagine anyone wanting object names longer than 65536 characters 
=P...
BTW, while we are on the 32k note, are we planning to build this on top of 
WASTE instead of TextEdit? Does WASTE have a Windoze port (lest we have to 
use two engines to be cross-platform)?
I'll be looking forward to the next snapshot- I'll have to break out my 
Hypercard Script Language Guide and find some commands to crank out (and 
crank up hopefully).

Brian

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