"So does everyone. Easy to say, hard to do. You can implement quick
cheesy hacks in a few months or a few years.  You can spend ten or 20
yeas after that, and still not get even close.  Many, many many have
tried, no one has been successful yet.  Not even partly-successful."

Heh, I have the rest of my life to work on this. I am still learning
c++ python and opencog.

Lots and lots of people talk about this.  The only problem is that its
actually really hard to do this, technically, politically, socially,
economically, legally.

I haven't heard anyone talking about this idea. My researching skills
suck. Has anyone tried a recursive function that starts with an
outside stimulus, coordinates and runs thousands of smaller
experiential patterns in an effort to maximize a utility function? In
other words the system would get a string from the outside world such
as: System gets a request for a hamburger. It performs a
transderivational search by running the object of a hamburger through
all of the modalities and transforms such as aroma of hamburgers,
shape and color of hamburgers, texture and resistant pressure of
hamburgers and so forth. It then explores the relations of hamburgers
like where to get them, how much they cost and etc. These give a model
of the hamburger, the thought. I think a thought is a model of reality
and it consists of internal and external sensory perceptions ordered
in a specific way. Our brain has thousands of them. We constantly
model things. The mind uses models to ask questions, declare
statements, and issue commands. English language is a basic model of
human thought and as such suggests there are three kinds of thoughts,
declarations, questions and commands. A thinking "function" could be a
recursive function that tests for an external sense or senses and
builds a model by asking questions, making declarations, or issuing
orders. It can receive a language input asking it to create a love
story. It does a transderivational search for love stories and models
a love story, distorts the results from the search to create a new
story about love.


Lots and lots of people talk about this.  The only problem is that its
actually really hard to do this, technically, politically, socially,
economically, legally.

No matter what I would like to join in on the conversation and learn
to shape my idea
(model) better so that it fits reality. Please point me to books,
threads, anything so that I can learn from the giants before me and
stand on their shoulders. That way I may see something I wasn't able
to see before. Please excuse the sloppy language in trying to explain
my idea. I am excited to share these foolish dreams and I am perhaps
writing too quickly. <div
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On 10/1/17, Linas Vepstas <[email protected]> wrote:
> On Sun, Oct 1, 2017 at 11:25 PM, William Taylor <[email protected]>
> wrote:
>
>> Please excuse the double post. I have an idea that I would like to try
>> out. I would like to design modalities, sight sound taste touch and
>> smell and general. Each of these are in turn broken into
>> submodalities, For example sight has shape, color, position. Shape can
>> be a collection of points in xyz three dimensional space. Feeling has
>> temperature, pressure, texture. General has intensity, location,
>> duration. Sound has pitch, volume, and so forth.
>
>
> Sure, we do some of this already, for the robots. The code is here:
>
> https://github.com/opencog/ros-behavior-scripting/tree/master/sensors
>
> See for example, "room brightness" or "sound track".  Its pretty stupid,
> but it works and gets used,
>
>
>> An object has each of
>> these qualities. Through time these objects can be deformed. For
>> example: red color, round shape. Smell is apple scent. Feeling is
>> hard, and crunchy and juicy.
>
>
> Sure.  There's a write up for how do do this here:
>
>
> https://github.com/opencog/opencog/blob/master/opencog/eva/architecture/embodiment.pdf
>
> Some of it is implemented; its crude.
>
>
> On a higher level is the idea that this
>> is an apple. It can be deformed as chunks over time are taken out of
>> the apple. The higher level idea is that the apple is being eaten.
>> Higher yet again is the thought, this apple tastes good.
>>
>
> Sure, but this is where the problem gets hard.
>
>>
>> Ultimately I would like to create a program that can generate ideas
>> and put them into text.
>
>
> So does everyone. Easy to say, hard to do. You can implement quick cheesy
> hacks in a few months or a few years.  You can spend ten or 20 yeas after
> that, and still not get even close.  Many, many many have tried, no one has
> been successful yet.  Not even partly-successful.
>
>
>> Then it can animate the text creating movies.
>> I want to create this system so that in the end, the program can
>> create items of value. I also want to create, or help create a
>> distribution system with the property of getting the text or movie to
>> those who want it.
>>
>> My dream is to create a program that in turn creates items of value
>> and distributes them to those who want it. This I believe is a wealth
>> generation system and it will be able to reduce poverty. I know it
>> sounds crazy but it is my goal.
>
>
> Lots and lots of people talk about this.  The only problem is that its
> actually really hard to do this, technically, politically, socially,
> economically, legally.
>
>
>> It is the reason I need a storyteller.
>> I would like to use opencog to make it.
>>
>> <div id="DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2"><br />
>> <table style="border-top: 1px solid #D3D4DE;">
>>         <tr>
>>         <td style="width: 55px; padding-top: 13px;"><a
>> href="http://www.avg.com/email-signature?utm_medium=
>> email&utm_source=link&utm_campaign=sig-email&utm_content=webmail"
>> target="_blank"><img
>> src="https://ipmcdn.avast.com/images/icons/icon-envelope-
>> tick-green-avg-v1.png"
>> alt="" width="46" height="29" style="width: 46px; height: 29px;"
>> /></a></td>
>>                 <td style="width: 470px; padding-top: 12px; color:
>> #41424e;
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>> line-height: 18px;">Virus-free. <a
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>> </table><a href="#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2" width="1"
>> height="1"></a></div>
>>
>> On 10/1/17, Linas Vepstas <[email protected]> wrote:
>> > Ooof dah.  A master's thesis is not much time, so at best I can suggest
>> > only quick hacks.  And you probably mostly would not need opencog to
>> > implement them.
>> >
>> > One quick hack would be to try to discover which bundles or groups of
>> words
>> > dominate nearby paragraphs, and which groups of words recur throughout
>> the
>> > story.  You can then replace those words by other words.  Alternately,
>> > if
>> > two paragraphs are closely tied to one-another, but weakly tied to the
>> rest
>> > of the text, you can cut them out entirely, and replace them by some
>> other
>> > paragraphs from elsewhere (after adjusting word-content).
>> >
>> > By "words", I really mean nouns and entity names, and all the pronouns
>> that
>> > refer to them (he, she, it ...)  just try to see which ones are near to
>> > one-another, maybe that's enough to "understand" what a paragraph is
>> > talking about.  Verbs might be fun to play with. but you want to avoid
>> > creating sentences like "green ideas sleep furiously".  Thus, cutting
>> > and
>> > replacing entire paragraphs makes more sense; and then adjust the nouns
>> so
>> > that the story is still about the same topics.
>> >
>> > --linas
>> >
>> > On Sun, Oct 1, 2017 at 9:50 PM, William Taylor
>> > <[email protected]>
>> > wrote:
>> >
>> >> Thank you for responding. If you can give me some ideas, I may be able
>> >> to create the code myself, or help create it. I am not the greatest
>> >> programmer but I can learn and improve. I would like to use this for
>> >> my termination project for my Masters at Binghamton University in New
>> >> York.
>> >>
>> >> On 10/1/17, Linas Vepstas <[email protected]> wrote:
>> >> > Not at this time. We have ideas about this, but no code. --linas
>> >> >
>> >> > On Wed, Sep 27, 2017 at 4:21 AM, [email protected] <
>> >> > [email protected]> wrote:
>> >> >
>> >> >> Is it possible to use opencog to input stories and break them
>> >> >> apart,
>> >> >> distort them, and then assemble them in new ways to create "new"
>> >> stories?
>> >> >>
>> >> >> --
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>> >> >
>> >> >
>> >> > --
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>> >> > and
>> >> > take over the world," computer scientist Pedro Domingos writes, "the
>> >> > problem is that it's too stupid and already has." *
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>> >
>> > --
>> > *"The problem is not that artificial intelligence will get too smart
>> > and
>> > take over the world," computer scientist Pedro Domingos writes, "the
>> > problem is that it's too stupid and already has." *
>> >
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>
>
>
> --
> *"The problem is not that artificial intelligence will get too smart and
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