Q,

On 5/2/20 2:41 AM, qwerty mnbvc wrote:
I did see this on the wiki:
Planning via Temporal Logic & Consistency-Checking

Could you indicate the exact url? I can't find it.

Thanks,
Nil


I will look into this idea and keep digging around for others.

Thanks
Q

On Fri, May 1, 2020 at 8:04 AM Linas Vepstas <[email protected] <mailto:[email protected]>> wrote:

    Sorry, a part two to the below, I hit send too fast.  See below.

    On Fri, May 1, 2020 at 9:51 AM Linas Vepstas <[email protected]
    <mailto:[email protected]>> wrote:



        On Fri, May 1, 2020 at 9:15 AM Ben Goertzel <[email protected]
        <mailto:[email protected]>> wrote:

            Linas, what sort of algorithm is used for the
            constraint-solving here?


        Heh. Marvelous question! For just right now, in version 0.1, its
        something I call "aggregation" (its supposed to remind you of
        DLA "diffusion-limited aggregation") and its quite "simple":
        (well not all that simple under the covers, but
        easy-to-understand) -- given an existing collection of
        unconnected connectors, try attaching one more node. Repeat
        until there are no more unconnected connectors.


    So, for example, if one of the unconnected connectors is "I'm here
    on this side of the doorway", and another unconnected connector is
    "The other wide of the doorway is unoccupied", and one of the nodes
    is "try opening the door", that node would be attached, thus
    completing the motion-planning problem.  This may sound vague right
    now, and that's why an explicit demo is needed. I think it should be
    possible and not hard.


        Aggregation is like generalized A*-search. Now, in A*-search,
        one only ever attaches a single edge at a time, and the space is
        always 2D (or 3D I guess..) In my case, the space doesn't have a
        dimension (or rather, doesn't have to have), and you don't have
        to add just a single edge at a time - you can add a
        three-pointed hyperedge, etc. (I guess that now I need to write
        a A*-search demo for this...)

        I say "just right now" because it is clear that other algos are
        possible; I'm pondering them now but have not yet created any
        specific plans. If you care to propose any, let me know. I'm
        interested in alternatives, because its clear that its hard to
        control the shapes of the generated network by using aggregation.


    The source of the constraints is that the connectors are typed. They
    can be connected only when the types match.  I think that this is
    equivalent to the kinds of constraint problems that ASP (answer-set
    programming) solves but not sure, I might be imagining things. Since
    all ASP solvers use SAT solvers under the covers, I guess that using
    SAT should be possible in this case too, but .. well, version 0.1 so
    far...

    I have not thought very much about other ways of specifying
    constraints.

    Search guiding is done by weighting.  So far, I have only very
    simple weighting.  I imagine that ECAN can be layered on this, but
    it would require a ground-up new implementation of ECAN. Other
    weighting and guiding schemes are possible. Anything that returns a
    number that says "hey this is not a fruitful direction to search in".


        However, I think that the aggregation algo is plenty good enough
        for natural language -- I'm thinking of using this to replace
        sureal. As "starting points" you can specify "to eat" and "Ben"
        and "pizza" and it should generate all sentences with those
        words in it (in whatever word order is correct, for the
        specified formation rules). So far, only a few tiny examples of
        it doing this, with extremely limited vocabulary.  Its version
        0.1...

        --linas






            On Fri, May 1, 2020 at 3:11 AM Linas Vepstas
            <[email protected] <mailto:[email protected]>> wrote:
             >
             > There is also the brand new version 0.1 generator code.
            It can be thought of as kind-of a planner, in that a set of
            "start points" can be specified, and a set of "end points"
            as well, and it will generate all paths between the two.
             >
             > More precisely, it will generate a network of all
            possible interconnected paths between the endpoints, with
            the intervening network subject to rules of formation. So
            its not only a path planner, but also a constraint solver.
             >
             > I have not yet written any demos showing "classical"
            planning, such as "to get through a doorway, you must first
            open the door", but this would be an excellent example to
            have. If you're interested, I'd be happy to help you write it
             >
             > It currently works for various simple demos, but that's
            it - its version 0.1 - (so I don't even know if the "open
            the door" example can work. I think it will...)  Here.
            https://github.com/opencog/generate
             >
             > Ben, since you didn't mention the generator in the list
            below, I'm thinking that you're not really fully aware of
            it, or of what it can do (or rather, the goals of what it
            can do).  Take a moment of pondering it ...
             >
             > --linas
             >
             > On Fri, May 1, 2020 at 12:54 AM Ben Goertzel
            <[email protected] <mailto:[email protected]>> wrote:
             >>
             >> OCPlanner is deprecated a while ago and not yet replaced!
             >>
             >> OpenPsi handles basic goal/context/procedure based
            action selection
             >> but not planning except at the trivial level
             >>
             >> PLN logic works OK now (with scalability issues though)
            and could be
             >> used as the basis for a temporal logic implementation of
            planning, but
             >> that needs to be done still
             >>
             >> ben
             >>
             >> On Thu, Apr 30, 2020 at 9:48 PM qwerty mnbvc
            <[email protected] <mailto:[email protected]>> wrote:
             >> >
             >> > Hello,
             >> >
             >> > I'm a student and I would like to learn more about
            OpenCog. What module deals with goal planning in general?
            Not like motion planning. Is it OpenPSI or maybe OCPlanner?
            I noticed that OCPlanner was implemented by Shujing Ke, is
            this the "expert" I should reach out to for more info? I
            haven't been able to find any papers about OCPlanner (theory
            or otherwise).
             >> >
             >> > Thanks
             >> > Q
             >> >
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             >>
             >> --
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             >> http://goertzel.org
             >>
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-- Ben Goertzel, PhD
            http://goertzel.org

            “The only people for me are the mad ones, the ones who are
            mad to
            live, mad to talk, mad to be saved, desirous of everything
            at the same
            time, the ones who never yawn or say a commonplace thing,
            but burn,
            burn, burn like fabulous yellow roman candles exploding like
            spiders
            across the stars.” -- Jack Kerouac

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