Update of /src/master/dx/src/exec/hwrender/opengl
In directory localhost:/tmp/cvs-serv124816
Modified Files:
hwPortUtilOGL.c hwPortUtilOGL.help
Log Message:
In the past, DX always forced the lit color of a textured object to be
solid white (after lighting, the resulting colors were then modulated with
the texture using the MODULATE texture env mode to add lighting effects).
This update allows the user to specify their own object colors (via
the "colors" component) to light and modulate the texture, instead of the
hard-coded solid white. "opacities" can now be defined and used as well.
Implementation: the TNnone, TNconnections, and TNpositions helper
functions are gone, replaced with a full suite of helperTable functions for
the various component dependency permutations.
... and remove a debug print