A few DX pics you might find amusing:
http://people.freebsd.org/~rhh/TMP/DX/pics.html
No photoshop tricks here. DX did this.
All but the earth model were converted to DX format with a 3D model
converter I'll release soon. In the earth model, the ground and cloud
textures from J. Hasting's earth texture archive:
http://gw.marketingden.com/planets/earth.html
were simply applied to regular grids and sphere mapped (the ground is
nearest neighbor, and the clouds are mipmapped and linear interpolated).
Randy
--
Randall Hopper
[EMAIL PROTECTED]