What you need to do then is use the following

origin 0 0 0
delta  0 0 1
delta  0 0 0
delta  1 0 0

or something close to that.

David


David,

That's what I originally did, but then DX displays my grid which should
lie in the x-z plane in the x-y plane, so my original coordinate system
of (x,y,z) got mapped to (x,z,y).  It displays fine and for most purposes
would work, I could construct vectors from the components to match this
permutation, but I'm afraid that I would then be unable to use say the
curl operator since it is inherently handed.  Any way, doing this allows
the x-coordinate to vary fastest and puts things in the x-z plane
correctly.

# Define a set of regular points along the x-axis
object "nx" class gridpositions    201      1      1

# Define a set of regular points along the z-axis
object "nz" class gridpositions      1      1    401

# Construct a product array from this set of points
object 1 class productarray
term "nz"
term "nx"

Thanks,
Tom

--
.............................................................................
David L. Thompson                          The University of Montana
mailto:[EMAIL PROTECTED]                 Computer Science Department
http://www.cs.umt.edu/u/dthompsn           Missoula, MT  59812
                                           Work Phone : (406)257-8530

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