I guess I could have told you to use the Transform module as well,
importing it the way I had mentioned first.
David
What you need to do then is use the following
origin 0 0 0
delta 0 0 1
delta 0 0 0
delta 1 0 0
or something close to that.
David
David,
That's what I originally did, but then DX displays my grid which should
lie in the x-z plane in the x-y plane, so my original coordinate system
of (x,y,z) got mapped to (x,z,y). It displays fine and for most purposes
would work, I could construct vectors from the components to match this
permutation, but I'm afraid that I would then be unable to use say the
curl operator since it is inherently handed. Any way, doing this allows
the x-coordinate to vary fastest and puts things in the x-z plane
correctly.
# Define a set of regular points along the x-axis
object "nx" class gridpositions 201 1 1
# Define a set of regular points along the z-axis
object "nz" class gridpositions 1 1 401
# Construct a product array from this set of points
object 1 class productarray
term "nz"
term "nx"
Thanks,
Tom
--
.............................................................................
David L. Thompson The University of Montana
mailto:[EMAIL PROTECTED] Computer Science Department
http://www.cs.umt.edu/u/dthompsn Missoula, MT 59812
Work Phone : (406)257-8530