Hi-
For cubes in 3D, my understanding of the vertex ordering for the
connections object is illustrated in the following (pardon my artwork):
2
x-------------x 6
/ | /|
/ | / |
/ | 0 /|
/ x----------- /-x 4
/ / / /
/ / / /
/ / / /
3 x- /------------x/ 7
| / |/
| / |
| / /|
x-------------x
1 5
Basically, the front face is all odd numbers; the back face is all even
numbers. Is this correct? Also, is this structure local to each cube in
the grid? By this I mean is it arbitrary which face I call front and
which I call back for each cube as long the vertex ordering is
preserved? Finally, my situation is that I am dealing with an
unstructured grid. I can capture the vertices for each cube but it is
not clear what is a slick way to re-arrange them to get the ordering
that dx wants. Does anyone have any experience doing this that they
would be willing to share?
TIA,
Steve
--
Steve Ettorre
e-mail: [EMAIL PROTECTED]
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"...thinking is not consciousness -
it requires hard work..." - Rush Limbaugh
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