If you just want to render the boundary of the volume as an opaque surface,
pass it through ShowBoundary.  The result will contain the outside faces of
the volume with the associated data, so you can pass it into AutoColor.

Greg

Alexander Berreth <[EMAIL PROTECTED]>@opendx.watson.ibm.com on
10/12/2000 11:03:12 AM

Please respond to [email protected]

Sent by:  [EMAIL PROTECTED]


To:   [email protected]
cc:
Subject:  Re: [opendx-users] Worlds within worlds



Hi There...

I have a question about volume rendering in software rendering mode.
My graphics adapter doesn't support opacity, so there is a difference
between
volume and hardware rendering. In hardware rendering I get a massive
block instead of
an translucent volume.  Actually this is what I need, but I need it
software renderd.
I tried all parameters now, but I always get a translucent volume. Dos
anyone know
how I can get the massive block ?

Thanks

Alex





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