If you just want to render the boundary of the volume as an opaque surface, pass it through ShowBoundary. The result will contain the outside faces of the volume with the associated data, so you can pass it into AutoColor.
Greg Alexander Berreth <[EMAIL PROTECTED]>@opendx.watson.ibm.com on 10/12/2000 11:03:12 AM Please respond to [email protected] Sent by: [EMAIL PROTECTED] To: [email protected] cc: Subject: Re: [opendx-users] Worlds within worlds Hi There... I have a question about volume rendering in software rendering mode. My graphics adapter doesn't support opacity, so there is a difference between volume and hardware rendering. In hardware rendering I get a massive block instead of an translucent volume. Actually this is what I need, but I need it software renderd. I tried all parameters now, but I always get a translucent volume. Dos anyone know how I can get the massive block ? Thanks Alex
