Thanks a lot, I will work on it now.

Ted


Chris Pelkie wrote:
> 
> Here's one that worked for me (below). When you Export, use "dx ieee 2"
> format and the binary data will be in a separate file leaving only the
> header in ASCII, easy to fiddle with. Also, you neither want nor need
> "normals" in an image, so to get rid of them, use Remove(field, "normals")
> just before Export.
> 
> Note that I had to add the last two objects by hand to this Export'ed file
> header; I don't know any way to make DX do this automatically. I probably
> also deleted some excess verbosity put in by Export.
> 
> Example of screen object image: [This file would be called "myImage.dx"; I
> did not supply the corresponding bin file.]
> 
> object 1 class gridpositions counts 140 127
> origin             0             0
> delta              0             1
> delta              1             0
> attribute "dep" string "positions"
> #
> object 2 class gridconnections counts 140 127
> attribute "element type" string "quads"
> attribute "ref" string "positions"
> #
> object 3 class array type float rank 1 shape 3 items 17780
> msb ieee data file myImage.bin,0
> attribute "dep" string "positions"
> #
> object "default" class field
> component "positions" value 1
> component "connections" value 2
> component "colors" value 3
> #
> object 4 class xform of "default"
> times   0.3   0    0
>         0     0.3  0
>         0     0    1
> plus  -23.3 -21.2  0
> 
> object 5 class screen viewport inside 4
> 
> See the DX docs on the syntax for Screen objects; you see there are
> alternatives to "inside" (object 5). Obviously, also, your transform matrix
> will differ from mine. By the way, you will NOT need Arrange if you use
> this scheme. Arrange is to arrange 2 or more already rendered Images,
> usually for display in a Display. If you Import, then Collect this screen
> object (myImage.dx) with the other 3D objects you want to render, then send
> them to Image, you can rotate the 3D objects, but the screen object will
> stay pasted on a plane parallel to the camera "lens", but can be behind or
> in front of the 3D objects. Except in this case, you NEVER want to send an
> image to Image (it thinks it is a very high resolution grid of colors and
> dutifully attempts to render that grid: big sucking sound coming from your
> RAM at this point).
> 
> If this doesn't work for you, I'll try to find the net in which I did a
> 'live' PIP image... (:-) (I cannot remember how I did it, but it may have
> involved sending an image to Image so was woefully slow.)
> 
> Cheers,
> 
> Chris Pelkie
> Vice President/Scientific Visualization Producer
> Conceptual Reality Presentations, Inc.
> 30 West Meadow Drive
> Ithaca, NY 14850
> [EMAIL PROTECTED]

-- 
Ted Sariyski

Combustion Research and Flow Technology, Inc.
174 North Main Street
Building 3, P.O.Box 1150
Dublin, PA 18917
Tel: (215) 249-9780
Fax: (215) 249-9796
[EMAIL PROTECTED]
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