Dear All, Currently I am working with data arranged in fcc voxels (face-centered cubic voxels). I would like to read the data that I have and display it using OpenDX (volume rendering and surface rendering). The valid centers of voxels can be seen arranged in at least two forms, as points over a cubic grid where the valid positions are those where the sum of the indices is equal to zero (modulus 2) or as a cubic arrangement of values for which every location a,b,c is mapped to a position in spae given by p=a*<i+j> + b*<j+k> + c*<i+k>. Clearly, the second approach is a regular grid but with a different basis vectors.
I am new with OpenDX and confused with the documentation, so I decided to ask for suggestions to a community already using OpenDX. Cheers, Edgar Garduno
