Can you be more specific as to the "errors"?  What kind of geometry are you
rendering?  Do you have any coincident objects?  If so, you may be seeing
artifacts of overlap.  You can assign priorities to coincident objects via
Options (fuzz) to avoid this problem.


Eelco Van Vliet <[EMAIL PROTECTED]>@opendx.watson.ibm.com on
01/31/2002 05:46:44 AM

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Subject:    [opendx-users] Rendering errors



Another question:

In some cases when I create a image using 'Render'->'Display', rendering
appears to create small 'mistakes'. For instance, white dots appear all
over
the image. I found out that it help to change the 'width' of 'Camera' into
a nice round value. But this is not exactly want I want, because I want the
camera width to be equal to PI. What can I do to get rid of these rendering
errors ?

Eelco van Vliet



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