I am rendering a two dimension scalar field. I add colors with "AutoGreyScale"
and  iso-contours with "Isosurface". The dimensions (in world coordinates) are
exactly pi X 2*pi. What I wanted to do is set the width of the Camera to 2*pi
and the aspect ratio to 0.5, thus that there is no area of white around the
image. But apparently if you choose a with of 6.28... then several pixels
scattered over the image remain white. If I choose a width of 7 exactly
instead, the image is rendered correctly. Perhaps I can add an example of the
good and erroneous rendered images as attachments, then it is more clear what I
mean.

On Thu, 31 Jan 2002, Lloyd A Treinish wrote:

>
> Can you be more specific as to the "errors"?  What kind of geometry are you
> rendering?  Do you have any coincident objects?  If so, you may be seeing
> artifacts of overlap.  You can assign priorities to coincident objects via
> Options (fuzz) to avoid this problem.
>
>
> Eelco Van Vliet <[EMAIL PROTECTED]>@opendx.watson.ibm.com on
> 01/31/2002 05:46:44 AM
>
> Please respond to [email protected]
>
> Sent by:    [EMAIL PROTECTED]
>
>
> To:    <[email protected]>
> cc:
> Subject:    [opendx-users] Rendering errors
>
>
>
> Another question:
>
> In some cases when I create a image using 'Render'->'Display', rendering
> appears to create small 'mistakes'. For instance, white dots appear all
> over
> the image. I found out that it help to change the 'width' of 'Camera' into
> a nice round value. But this is not exactly want I want, because I want the
> camera width to be equal to PI. What can I do to get rid of these rendering
> errors ?
>
> Eelco van Vliet
>
>
>
>
>

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