I used to do this in the commercial version with the WriteImage module. Is this gone from OpenDX?
> > |Do you mean while you are interacting with the object in the image window? > > No, I don't need interaction. The animation is driven by a Sequencer. > > I'm using Image because (IIRC) Render currently doesn't support hardware > rendering. > > |And I think the bits you get are exactly those read back from the OpenGL > |window, so they were gamma corrected during the rendering process and the > |read-back doesn't un-correct them. So if you then Display them, they'll > |get gamma corrected yet again. > > Ok. I can de-gamma-correct them. > > |One unpalatable way you might save each frame is by building a custom user > |interactor which read back the OpenGL window and wrote each rendered image > |to a file. The readback and file write would be easy; they'd just be > |explicit invokations of the ReadImageWindow and WriteImage modules. It'd > |take a bit of hacking to make itwork well, though; I bet you'd need to > |implement an additional call to the user interactor to pass it control > |again after each image is rendered. > > I'll work with that. I hadn't used ReadImageWindow before (didn't know it > was there). And I'll flip through the UserRef again to see what other > modules I could be using. > > Thanks for the suggestions. > > Randy > > -- > Randall Hopper (mailto:[EMAIL PROTECTED]) > Lockheed Martin Operation Support > EPA Scientific Visualization Center > US EPA N127-01; RTP, NC 27711 -- Dr. A. Ballard Andrews Senior Research Scientist Schlumberger Doll Research 36 Old Quarry Road Ridgefield, CT 06877 tel: 203-431-5522 fax: 5521
