Sorry about that, my mistake. Render doesn't, because we don't do off-screen OpenGL rendering. Display does, however. Edit TextureMapOpenGL. Add the "rendering mode" "hardware" attribute to the object being passed into Image, and pass the result and the camera produced by Image, to Display. It'll come up texture mapped.
Greg Randall Hopper <[EMAIL PROTECTED]>@opendx.watson.ibm.com on 03/14/2002 01:10:18 PM Please respond to [email protected] Sent by: [EMAIL PROTECTED] To: [email protected] cc: Subject: [opendx-users] Re: Re: Saving HW-rendered images Gregory D Abram: |Actually, Render does support hardware rendering. Use Options(..., |"rendering mode", "hardware") |on the object just before passing it to Render. I tried that here, and it didn't work. To recheck this, I just pulled up the TextureMapOpenGL.net demo, and after verifying it renders with texture using Image, I added "rendering mode" to the Options module, and piped that into Render -> Display. No texture. Just a white shaded surface. Here's what the header of the field looks like right before Render. Randy ============================================================================== object 2 class gridpositions counts 256 256 origin 0 0 delta 0 1 delta 1 0 attribute "dep" string "positions" # object 3 class gridconnections counts 256 256 attribute "element type" string "quads" attribute "dep" string "connections" attribute "ref" string "positions" # object 4 class array type float rank 1 shape 3 items 256 msb ieee data 0 # object 5 class array type unsigned byte rank 0 items 65536 msb ieee data 3072 attribute "ref" string "color map" attribute "dep" string "positions" # object 1 class field component "positions" value 2 component "connections" value 3 component "color map" value 4 component "colors" value 5 attribute "direct color map" number 1 # object 6 class array type float rank 1 shape 3 items 441 msb ieee data 68608 attribute "dep" string "positions" # object 7 class gridconnections counts 21 21 attribute "element type" string "quads" attribute "dep" string "connections" attribute "ref" string "positions" # object 8 class array type float rank 0 items 441 msb ieee data 73900 attribute "dep" string "positions" # object 9 class array type float rank 1 shape 2 items 441 msb ieee data 75664 attribute "dep" string "positions" # object 10 class constantarray type float rank 1 shape 3 items 441 msb ieee data 79192 attribute "dep" string "positions" # object 11 class array type float rank 1 shape 3 items 441 msb ieee data 79204 attribute "dep" string "positions" # object "default" class field component "positions" value 6 component "connections" value 7 component "data" value 8 component "uv" value 9 component "colors" value 10 component "normals" value 11 attribute "marked component" string "positions" attribute "RubberSheet scale" number 0.707395 attribute "texture" value 1 attribute "texture min filter" string "linear_mipmap_linear" attribute "texture mag filter" string "linear" attribute "rendering mode" string "hardware" # end ============================================================================== -- Randall Hopper (mailto:[EMAIL PROTECTED]) Lockheed Martin Operation Support EPA Scientific Visualization Center US EPA N127-01; RTP, NC 27711
