Gregory D Abram: | |Sorry about that, my mistake. Render doesn't, because we don't do |off-screen OpenGL rendering. Display does, however. Edit |TextureMapOpenGL. Add the "rendering mode" "hardware" attribute to the |object being passed into Image, and pass the result and the camera |produced by Image, to Display. It'll come up texture mapped.
That works. Thanks. Randy -- Randall Hopper (mailto:[EMAIL PROTECTED]) Lockheed Martin Operation Support EPA Scientific Visualization Center US EPA N127-01; RTP, NC 27711
