Gregory D Abram:
 |
 |Sorry about that, my mistake.  Render doesn't, because we don't do
 |off-screen OpenGL rendering.  Display does, however.  Edit
 |TextureMapOpenGL.  Add the "rendering mode" "hardware" attribute to the
 |object being passed into Image, and pass the result and the camera
 |produced by Image, to Display.  It'll come up texture mapped.

That works.  Thanks.

Randy

-- 
Randall Hopper (mailto:[EMAIL PROTECTED])
Lockheed Martin Operation Support
EPA Scientific Visualization Center
US EPA N127-01; RTP, NC 27711

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