Michael W. Martin:
 |Has anyone any experience with 3-D objects (polygon models) in opendx? 
 |It would be nice to be able to animate 3-D models in opendx. Things 
 |like robotic arm motion, relative motion of two space craft,etc. I did 
 |come across a brief discussion of importing polygon models in the mail 
 |archives, but nothing to point me in the right direction.

For converting pre-built 3-D models to OpenDX format, you may find this
useful:

   http://opendx.npaci.edu/mail/opendx-users/2002.03/msg00039.html

For robot-arm type modeling, you can either maintain each part as a
separate model, manage the transforms in app/network code (see the
Transform/Translate/Rotate/Scale modules), and Collect into one scene; or
read up on the Xform data model object to do this inside of your data
object heirarchy:

  http://www.research.ibm.com/dx/docs/legacyhtml/pages/usrgu065.htm#Header_448

Randy

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