Michael W. Martin: |Has anyone any experience with 3-D objects (polygon models) in opendx? |It would be nice to be able to animate 3-D models in opendx. Things |like robotic arm motion, relative motion of two space craft,etc. I did |come across a brief discussion of importing polygon models in the mail |archives, but nothing to point me in the right direction.
For converting pre-built 3-D models to OpenDX format, you may find this useful: http://opendx.npaci.edu/mail/opendx-users/2002.03/msg00039.html For robot-arm type modeling, you can either maintain each part as a separate model, manage the transforms in app/network code (see the Transform/Translate/Rotate/Scale modules), and Collect into one scene; or read up on the Xform data model object to do this inside of your data object heirarchy: http://www.research.ibm.com/dx/docs/legacyhtml/pages/usrgu065.htm#Header_448 Randy
