On 3/1/22 7:54 AM, [email protected] wrote:
On Tue, Mar 1, 2022 at 02:14 PM, Bruce Ashfield wrote:
On Tue, Mar 1, 2022 at 6:42 AM Andrei Gherzan <[email protected]>
wrote:
On Tue, 1 Mar 2022, at 01:55, Bruce Ashfield wrote:
On Mon, Feb 28, 2022 at 8:17 PM Bruce Ashfield via
lists.openembedded.org
<[email protected]> wrote:
On Mon, Feb 28, 2022 at 6:54 PM Andrei Gherzan
<[email protected]> wrote:
From: Andrei Gherzan <[email protected]>
Compile pulls in the go.mod list requiring network.
Without this, do
compile would fail with a similar error to the
following:
dial tcp: lookup proxy.golang.org: Temporary failure
in name resolution
This is something that needs to be carried in your own
layers, IMHO it
isn't appropriate for core.
It isn't about the fetching, it is the entire gap in
functionality
that we are missing if go starts fetching dependencies
during compile.
A further thought is that if this is for go.mod issues,
there is the
go-mod.bbclass.
Perhaps enabling it in that class and doing a bbwarn about
go fetching
dependencies would be appropriate ?
Otherwise, someone may not know that this is happening and
that a no
network configuration has no chance of working.
I reckon that is reasonable. I'll personally go down the recipe
level to workaround this change but understanding and agreeing
with the reasoning behind this change, I want to invest a bit
into trying to find a proper solution in the core. Bruce, I know
you invested a fair amount of time into this already. Would you
be willing to sync up and see how we can work together in
tackling this?
Definitely, more ideas are good. In fact, I think there are probably
several approaches that can co-exist, depending on what a
recipe/developer needs.
I'm in the Eastern time zone here, and will try and grab folks on IRC
to have a level set
Bruce
Added Zyga to CC as he is also interested in this as part of his
go development activities.
Thanks,
Andrei
--
- Thou shalt not follow the NULL pointer, for chaos and madness await
thee at its end
- "Use the force Harry" - Gandalf, Star Trek II
The problem in allowing downloads during compile (e.g. by go) is, that
it leads to non-reproducable builds. I'm currently facing the same issue
and would like to have a reproducable go *offline* build.
I would like to propose two ideas to workaround the go-compile fetching
issue:
First:
- Fetch go-dependencies using go.mod file from 'proxy.golang.org' (e.g.
by writing a seperate go fetcher or a wget-fetcher) and unpack the
dependencies into go projects 'vendor' folder. This forces go to compile
offline. However, one have to generate the 'modules.txt' file in the
vendor folder 'manually' during unpack. This is error prone, as there is
no official documentation how this format should look like. Anyway, I've
tried this approach and it works for me.
Second:
- Fetch go-dependencies using go.mod file from 'proxy.golang.org' (e.g.
by writing a seperate go fetcher) and unpack the dependencies into a
local (workdir) go-path. This seemed a good solution for me as the
go-path is well defined. But for some reason 'go' fetches the zip-files
during compile into it's download-cache AGAIN, even if the source is
already unpacked in the go-path. I'll assume this is required to verify
the source files integrity?! With this approach one have to adapt 'go'
to suppress this download behaviour.
Please let me know your opinion on these two approaches.
Second approach is more tenable, go community has larger plans for go
modules, so it will be good for bitbake to delegate work to it rather
than doing parallel duplicate work, that will mean we will have to keep
up with go mod changes always.
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