On Mon, 2013-05-13 at 10:30 +0100, Tomas Frydrych wrote: > Yes, but the clutter packages are not being tested, and more to the > point, they cannot be meaningfully tested using oe-core, because such > testing has to be done against a real OGL/GLES implementation -- Clutter > can only be tested properly in conjunction with BSP layer(s). All you > can test with oe-core is the mesa software rasterizer, which is just > about the one thing nobody cares about because it is of no practical use.
It seems a bit hyperbolic to claim that testing clutter is impossible without GPU hardware (either real or emulated). The majority of the code even in cogl, and virtually all the code in clutter itself, is mostly independent of the underlying GL implementation. From the point of view of testing whether clutter basically "works" and is correctly built/packaged it seems as though this ought to be quite sufficient. Indeed, testing against Mesa is in some sense a benefit because you can exercise both the GL and GLES2 backends (and even GLES1 if you so desired) as well as all the windowing systems. p. _______________________________________________ Openembedded-core mailing list [email protected] http://lists.linuxtogo.org/cgi-bin/mailman/listinfo/openembedded-core
