Hello,

I would like to ask you how do you organize your development environments for 
OE?

Let me explain. From my point of view OE build system is well suited for builds 
of released code, but not for code that is still under development with many 
intermediate builds. My case: I started a project for Freescale platform and 
due to bsp headers/libs/cross-compiling it can be built only within OE 
environment. I have already committed initial code to my project's repo and 
have already written layers&recipes to build project from git. That was not a 
problem and it works. Then I added new changes to my project and stuck. Before 
I'll commit them into git I need to build&test to be sure that everything is 
OK, but to build changes with bitbake they should be committed first. Mutual 
exclusive situation: can't commit without build and can't build without commit.

How do you escape this? How to best organize OE environment for intermediate 
builds without commits?

PS: I hope you understand that endless commit'n'push of each little change for 
just-to-test is extremely superfluous.

Regards,
Alexander
-- 
_______________________________________________
Openembedded-devel mailing list
[email protected]
http://lists.openembedded.org/mailman/listinfo/openembedded-devel

Reply via email to