That sounds relatively standard, from what I've seen. I'd like to think that with the release of OpenEXR 2.0, that we can phase out the practice of writing a "huge pile of channels" and hope the application sorts it out with naming conventions, and instead actually use the new multi-part feature to have a separate part for each pass/layer and a simple 3-4 channel obviously named set of channels within each part.
-- lg On Feb 9, 2013, at 9:19 AM, Ton Roosendaal wrote: > Hi everyone, > > I would like to know if we could map out a convention for saving Multi Layer > files in OpenEXR. Not to propose a standard, but to ensure files are easier > to share among image editors, renderers and compositors. > > Just for reference, this is what we use in Blender since 2006: > > - parse name from right to left > - last character is channel ID, 1 char like 'A' 'R' 'G' 'B' 'X' 'Y' 'Z' 'W' > 'U' 'V' > - separated with a dot; the Pass name, like "AO", "Color", "Diffuse". > - separated with a dot: the Layer name, like "Backdrop" or "Characters" > > Or, share info here about your product's conventions, then we can try to get > things compatible a bit :) > > Thanks, > > -Ton- > -- Larry Gritz l...@larrygritz.com _______________________________________________ Openexr-devel mailing list Openexr-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/openexr-devel