When rendering with multiple spatial samples per pixel, and they all hit an 
opaque surface but at a variety of (closely clustered) Z values, is it typical 
to end up with a deep pixel with a whole bunch of individual samples, each with 
Z==ZBack, or is it common practice to "compress" a tight enough cluster into a 
single "deep sample" with Z < ZBack that span the depth range of the opaque 
samples?


--
Larry Gritz
l...@larrygritz.com




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