When rendering with multiple spatial samples per pixel, and they all hit an opaque surface but at a variety of (closely clustered) Z values, is it typical to end up with a deep pixel with a whole bunch of individual samples, each with Z==ZBack, or is it common practice to "compress" a tight enough cluster into a single "deep sample" with Z < ZBack that span the depth range of the opaque samples?
-- Larry Gritz l...@larrygritz.com _______________________________________________ Openexr-devel mailing list Openexr-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/openexr-devel