I found that this was a necessary clean-up step for getting clean,
non-bloated deep comps.


On Tue, Mar 18, 2014 at 2:23 PM, Larry Gritz <l...@larrygritz.com> wrote:

> When rendering with multiple spatial samples per pixel, and they all hit
> an opaque surface but at a variety of (closely clustered) Z values, is it
> typical to end up with a deep pixel with a whole bunch of individual
> samples, each with Z==ZBack, or is it common practice to "compress" a tight
> enough cluster into a single "deep sample" with Z < ZBack that span the
> depth range of the opaque samples?
>
>
> --
> Larry Gritz
> l...@larrygritz.com
>
>
>
>
> _______________________________________________
> Openexr-devel mailing list
> Openexr-devel@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/openexr-devel
>



-- 
I think this situation absolutely requires that a really futile and stupid
gesture be done on somebody's part. And we're just the guys to do it.
_______________________________________________
Openexr-devel mailing list
Openexr-devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/openexr-devel

Reply via email to