I found that this was a necessary clean-up step for getting clean, non-bloated deep comps.
On Tue, Mar 18, 2014 at 2:23 PM, Larry Gritz <l...@larrygritz.com> wrote: > When rendering with multiple spatial samples per pixel, and they all hit > an opaque surface but at a variety of (closely clustered) Z values, is it > typical to end up with a deep pixel with a whole bunch of individual > samples, each with Z==ZBack, or is it common practice to "compress" a tight > enough cluster into a single "deep sample" with Z < ZBack that span the > depth range of the opaque samples? > > > -- > Larry Gritz > l...@larrygritz.com > > > > > _______________________________________________ > Openexr-devel mailing list > Openexr-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/openexr-devel > -- I think this situation absolutely requires that a really futile and stupid gesture be done on somebody's part. And we're just the guys to do it.
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