I bugged this internally at The Foundry when I saw your pull request on oiio a week or so back.
If anyone really wants it email our support and refer to this id: Bug 47739 - Add half float support to Tiff On Friday, February 27, 2015, Larry Gritz <l...@larrygritz.com <javascript:_e(%7B%7D,'cvml','l...@larrygritz.com');>> wrote: > TIFF spec addenda may support fp16, but Nuke (among many other apps) > doesn't read it correctly, which makes it nearly useless on a VFX pipeline. > > > > On February 27, 2015 12:24:44 PM PST, Chris Cox <c...@adobe.com> wrote: >> >> No, 32 bit float is 32 bit float. >> And TIFF supports 16 (half, same as EXR), 24, and 96 bit float formats as >> well. >> >> >> Chris >> >> >> >> >> >> On 2/27/15 6:44 AM, "Elle Stone" <ellest...@ninedegreesbelow.com> wrote: >> >> Are there differences in the number of stops that can be held in 32-bit >>> floating point tiffs vs 32-bit floating point OpenEXR images? >>> >> >> >> ------------------------------ >> >> Openexr-devel mailing list >> Openexr-devel@nongnu.org >> https://lists.nongnu.org/mailman/listinfo/openexr-devel >> >> > -- > Larry Gritz > l...@larrygritz.com >
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