I bugged this internally at The Foundry when I saw your pull request on
oiio a week or so back.

If anyone really wants it email our support and refer to this id:  Bug
47739 - Add half float support to Tiff


On Friday, February 27, 2015, Larry Gritz <l...@larrygritz.com
<javascript:_e(%7B%7D,'cvml','l...@larrygritz.com');>> wrote:

> TIFF spec addenda may support fp16, but Nuke (among many other apps)
> doesn't read it correctly, which makes it nearly useless on a VFX pipeline.
>
>
>
> On February 27, 2015 12:24:44 PM PST, Chris Cox <c...@adobe.com> wrote:
>>
>> No, 32 bit float is 32 bit float.
>> And TIFF supports 16 (half, same as EXR), 24, and 96 bit float formats as
>> well.
>>
>>
>> Chris
>>
>>
>>
>>
>>
>> On 2/27/15 6:44 AM, "Elle Stone" <ellest...@ninedegreesbelow.com> wrote:
>>
>> Are there differences in the number of stops that can be held in 32-bit
>>> floating point tiffs vs 32-bit floating point OpenEXR images?
>>>
>>
>>
>> ------------------------------
>>
>> Openexr-devel mailing list
>> Openexr-devel@nongnu.org
>> https://lists.nongnu.org/mailman/listinfo/openexr-devel
>>
>>
> --
> Larry Gritz
> l...@larrygritz.com
>
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