Out of curiosity have you set things up so that a 1/2.2 gamma needs to be 
applied (i.e. does it look right if you apply a degamma in the shader)? If that 
solves it you've got something assuming srgb somewhere.  

________
Message scanned for primal timeline violations and causal entropic limits. 

> On 2015/10/29, at 16:31, Christopher Horvath <blackenc...@gmail.com> wrote:
> 
> Hey Folks,
> 
> I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba 
> half-float pixels with glTexImage2D, I get washed out colors.  I can use 
> HALF_FLOAT internal formats without problems, it seems to be related to the 
> actual data buffer being uploaded.
> 
> Does anyone have experience with this?
> 
> Chris
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> Openexr-devel@nongnu.org
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