Out of curiosity have you set things up so that a 1/2.2 gamma needs to be applied (i.e. does it look right if you apply a degamma in the shader)? If that solves it you've got something assuming srgb somewhere.
________ Message scanned for primal timeline violations and causal entropic limits. > On 2015/10/29, at 16:31, Christopher Horvath <blackenc...@gmail.com> wrote: > > Hey Folks, > > I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba > half-float pixels with glTexImage2D, I get washed out colors. I can use > HALF_FLOAT internal formats without problems, it seems to be related to the > actual data buffer being uploaded. > > Does anyone have experience with this? > > Chris > _______________________________________________ > Openexr-devel mailing list > Openexr-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/openexr-devel _______________________________________________ Openexr-devel mailing list Openexr-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/openexr-devel