As far as I can tell, there is nothing in the pipeline that would do that. I presume it checks out with other viewers ok?
If you have some sample code that illustrates the issue, I'd be happy to take a look. On 29 October 2015 at 16:31, Christopher Horvath <blackenc...@gmail.com> wrote: > Hey Folks, > > I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba > half-float pixels with glTexImage2D, I get washed out colors. I can use > HALF_FLOAT internal formats without problems, it seems to be related to the > actual data buffer being uploaded. > > Does anyone have experience with this? > > Chris > > _______________________________________________ > Openexr-devel mailing list > Openexr-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/openexr-devel > >
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