This looks like it may be related to the clipping issue that I'm having (the one that forces me o use the software pipeline in JavaFX 8 or the j2d pipeline in JavaX 2.2)
https://javafx-jira.kenai.com/browse/RT-30591 I'll try to do the same screencast thingy, as the still in my report don't do justice to the problem. Scott On Sat, Jun 1, 2013 at 8:55 PM, Richard Bair <[email protected]>wrote: > "Cheese" (the smear) should never be possible. It means that the clip used > on the device is wrong for some reason, and therefore some area of the > screen was not being repainted that needed to be. In Swing (or Android or > any other immediate mode API) it is possible that your app could have a bug > that causes this, but with the scene graph the responsibility is with JFX > not to mess up the dirty regions. > > My guess is this is related to the other issue you already filed about the > "z order" rendering issue (which is also related to the clip being wrong). > It might be worth putting the link to the screencast on that bug report. > > Richard > > On Jun 1, 2013, at 3:21 PM, Daniel Zwolenski <[email protected]> wrote: > > > Here is one I can't reproduce in smaller code. > > > > http://www.screencast.com/t/AJZjx1TjFT > > > > You can see that when the enemies start off the canvas they end up > leaving > > a smear behind. When they leave the canvas at the other end they also > > smear. > > > > I suspect it's something to do with the clipping code used in the game > but > > I haven't been able to narrow it down (and this area I was a bit flaky on > > and I think Richard did the starting setup for). > > > > It's probably a case of clipping properly, but should this sort of > > behaviour be even possible to occur? > > > > p.s. thanks for the Camtasia tips - nice product. > >
