Finally got round to testing this and setting -Dprism.order=j2d as Scott makes the smear go away.
On Sun, Jun 2, 2013 at 11:16 AM, Scott Palmer <[email protected]> wrote: > Try > -Dprism.order=sw > with JavaFS 8 > > or > -Dprism.order=j2d > with JavaFX 2.2 > > to see if the clipping issue goes away. > > Also try -Dprism.dirtyopts=false to see if that fixes the smearing. > > > On Sat, Jun 1, 2013 at 9:14 PM, Scott Palmer <[email protected]> wrote: > >> This looks like it may be related to the clipping issue that I'm having >> (the one that forces me o use the software pipeline in JavaFX 8 or the j2d >> pipeline in JavaX 2.2) >> >> https://javafx-jira.kenai.com/browse/RT-30591 >> >> I'll try to do the same screencast thingy, as the still in my report >> don't do justice to the problem. >> >> Scott >> >> >> On Sat, Jun 1, 2013 at 8:55 PM, Richard Bair <[email protected]>wrote: >> >>> "Cheese" (the smear) should never be possible. It means that the clip >>> used on the device is wrong for some reason, and therefore some area of the >>> screen was not being repainted that needed to be. In Swing (or Android or >>> any other immediate mode API) it is possible that your app could have a bug >>> that causes this, but with the scene graph the responsibility is with JFX >>> not to mess up the dirty regions. >>> >>> My guess is this is related to the other issue you already filed about >>> the "z order" rendering issue (which is also related to the clip being >>> wrong). It might be worth putting the link to the screencast on that bug >>> report. >>> >>> Richard >>> >>> On Jun 1, 2013, at 3:21 PM, Daniel Zwolenski <[email protected]> wrote: >>> >>> > Here is one I can't reproduce in smaller code. >>> > >>> > http://www.screencast.com/t/AJZjx1TjFT >>> > >>> > You can see that when the enemies start off the canvas they end up >>> leaving >>> > a smear behind. When they leave the canvas at the other end they also >>> > smear. >>> > >>> > I suspect it's something to do with the clipping code used in the game >>> but >>> > I haven't been able to narrow it down (and this area I was a bit flaky >>> on >>> > and I think Richard did the starting setup for). >>> > >>> > It's probably a case of clipping properly, but should this sort of >>> > behaviour be even possible to occur? >>> > >>> > p.s. thanks for the Camtasia tips - nice product. >>> >>> >> >
