No, that problem is unrelated (LCD text is necessary but not sufficient). On Jun 20, 2013, at 11:35 PM, "John C. Turnbull" <ozem...@ozemail.com.au> wrote:
> Does this mean we will be able to have LCD text in Canvas as a result of this? > > On 21/06/2013, at 14:44, Richard Bair <richard.b...@oracle.com> wrote: > >> I believe it is in b94 for Mac, was just turned on for Windows so it will be >> next week at the earliest. It should give LCD text quality on Mac, yes. >> However I don't believe we've played with the kerning metrics yet (Felipe?) >> >> Richard >> >> On Jun 20, 2013, at 9:43 PM, "John C. Turnbull" <ozem...@ozemail.com.au> >> wrote: >> >>> So when will we see this new native font rendering? Is it in b94? >>> >>> Also, will this result in an improvement in rendering quality? >>> >>> On 21/06/2013, at 14:35, Richard Bair <richard.b...@oracle.com> wrote: >>> >>>> Up until now we've been using T2K to do font measurement / rasterizing. It >>>> is what is used also by Java2D. It is native code, but what we mean by >>>> "native font rendering" is relying on APIs in the native OS to do the font >>>> rasterizing (and such) rather than T2K. >>>> >>>> Because this is new code, it just hasn't been finished for all platforms. >>>> Felipe is working on the linux implementation. >>>> >>>> Richard >>>> >>>> On Jun 20, 2013, at 9:06 PM, ozem...@ozemail.com.au wrote: >>>> >>>>> I see that this release of font code includes "native font rendering". >>>>> >>>>> What is this actually referring to? Does JavaFX 2 and 8 prior to the >>>>> b94 (or whichever build has this native font rendering) not do native >>>>> font rendering? >>>>> >>>>> Can someone explain exactly what "native font rendering" actually >>>>> means and whether it is something new? >>>>> >>>>> Also, why is not available on Linux? >>>>> >>>>> Thanks, >>>>> >>>>> -jct >>>>> >>>>> ----- Original Message ----- >>>>> From: "Daniel Zwolenski" >>>>> To:"Felipe Heidrich" >>>>> Cc:"openjfx-dev@openjdk.java.net Mailing" >>>>> Sent:Fri, 21 Jun 2013 09:21:22 +1000 >>>>> Subject:Re: javafx-font opensourced >>>>> >>>>> This time sending to the list (gets me every time!): >>>>> >>>>> Great news! >>>>> >>>>> Danno - where does this put us with the JFX78 backport? Can we get a >>>>> build >>>>> of this for iOS now or what's needed to close this loop? >>>>> >>>>> The RoboVM Maven plugin is working. I'd be keen to make it work with >>>>> JFX >>>>> auto included so basically you can create a normal project and run >>>>> mvn >>>>> robovm:ipad-simulator (robovm:ios-device is under construction) and >>>>> next >>>>> thing you have a running JFX app on iOS, no mess, no fuss. >>>>> >>>>> I have a pitch for a suite of fairly major app development next week. >>>>> So >>>>> many unknowns with JFX and app development at this stage! I'm still >>>>> pretty >>>>> disappointed that JFX on iOS/Android is not officially supported by >>>>> Oracle >>>>> (such a massive wtf? for me) - makes it such a risky prospect for us >>>>> on the >>>>> front line. >>>>> >>>>> On Fri, Jun 21, 2013 at 3:47 AM, Felipe Heidrich wrote: >>>>> >>>>>> Hello, >>>>>> >>>>>> >>>>>> We have just open-sourced javafx-font and javafx-font-native! >>>>>> >>>>>> Note that a lot of the code we open-sourced today is a new >>>>> implementation >>>>>> based on native text technologies (CoreText for the Mac and >>>>> DirectWrite for >>>>>> Windows). >>>>>> >>>>>> We still have a lot of work to do: >>>>>> - finishing the new linux implementation is a big one >>>>>> - testing >>>>>> - improve on sub pixel position text >>>>>> - etc >>>>>> >>>>>> Help is most welcome, >>>>>> >>>>>> Thank you >>>>>> Felipe >>