Very Cool!!! Will it work also on the BeagleBone Black? Hardwarewise it seems to be very close to the xM. Also looking forward to test it on the cubox-i :)
Cheers, Gerrit > Am 09.01.2014 um 01:00 schrieb Daniel Blaukopf <daniel.blauk...@oracle.com>: > > Hi, > > A few of us in the JavaFX team have been trying over the holidays to put > together an embedded implementation of Glass that has minimal native code. > When developing the existing embedded Glass implementation, Lens, we had > noticed that there were a few problems were were running into again and again: > - We were duplicating data structures between C and Java. > - Logic was split between C and Java, making it hard to debug effectively. > - In many cases we needed to make expensive JNI up-calls from C to Java. > - Each additional platform we added support for increased the complexity of > the system and frequently required similar changes in Glass and Prism. > - Any level of pluggability in C needs a lot of setup to do, both for the > platform porting layer (on which we did make some progress) and the ability > to use custom input handlers (on which we didn’t) > > Monocle is an attempt to resolve these problems. It’s in a very basic state > right now, but it is enough to play with. There is a description of the > components and how to run up at > https://wiki.openjdk.java.net/display/OpenJFX/Monocle. > > Monocle is currently buildable for all platforms, but on desktop platforms it > only works in headless mode. It can render on BeagleBoard xM, Freescale i.MX6 > and in embedded emulation mode on Linux/x86. > > Your feedback is welcome, on this alias and in JIRA. > > Daniel