If it's a MacBook Pro Retina, you might try it with and without retina level resolution. I haven't tested JavaFX 8 with retina, but JFX 7 had serious problems that would go away when I changed the display to non-retina.
jeff On Apr 1, 2014, at 11:41 AM, Mike Hearn <m...@plan99.net> wrote: > Actually, playing some more, it seems like the poor frame rates I'm seeing > are not blur related, but rather affect any animation (i.e. all rendering) > when my main window is maximized. Shrinking the window so it's smaller > results in smooth animations of any kind. This seems to be true no matter > how I try and simplify my scene (e.g. turning off a tiled background image). > > I grabbed Ensemble and tried the circle blur demo. It actually made my > entire laptop unusable. The entire OS crawled to a halt and fps was maybe > 0.3 for everything, not just the Java app. Going back to the main menu made > things snappy again. > > This is a bit disconcerting. Does anyone else see such appalling > performance impact from the blurred circles demo on their Mac? Is this a > driver issue, perhaps? Are there any platforms where this demo hits a good > fps? > > > > On Tue, Apr 1, 2014 at 6:10 PM, Mike Hearn <m...@plan99.net> wrote: > >> Hi there, >> >> On a MacBook Pro with OS X 10.9.2, does anyone have any estimates for >> anticipated frame rates of a full-screen animated blur? I noticed that when >> my window is not maximized, the blur is smooth and high frame-rate. When >> maximized the blur is somewhat choppy. Unfortunately I have no clue how >> much work is really involved in GPU blurring and whether I'm being >> unreasonable to expect that many pixels to be blurred per second (this is >> on a retina display). >> >> Can anyone let me know if it's worth me trying to optimise this or whether >> hardware limitations will mean that realistically I am expecting too much. >> >> thanks! >>