How do I do that? And won't that make everything blurry? Retina support is one reason why I chose JFX. Swing on Retina Macs is pretty much unusable, it's like looking through thick plastic.
On Tue, Apr 1, 2014 at 7:26 PM, Jeff Martin <j...@reportmill.com> wrote: > If it's a MacBook Pro Retina, you might try it with and without retina > level resolution. I haven't tested JavaFX 8 with retina, but JFX 7 had > serious problems that would go away when I changed the display to > non-retina. > > jeff > > > On Apr 1, 2014, at 11:41 AM, Mike Hearn <m...@plan99.net> wrote: > > > Actually, playing some more, it seems like the poor frame rates I'm > seeing > > are not blur related, but rather affect any animation (i.e. all > rendering) > > when my main window is maximized. Shrinking the window so it's smaller > > results in smooth animations of any kind. This seems to be true no matter > > how I try and simplify my scene (e.g. turning off a tiled background > image). > > > > I grabbed Ensemble and tried the circle blur demo. It actually made my > > entire laptop unusable. The entire OS crawled to a halt and fps was maybe > > 0.3 for everything, not just the Java app. Going back to the main menu > made > > things snappy again. > > > > This is a bit disconcerting. Does anyone else see such appalling > > performance impact from the blurred circles demo on their Mac? Is this a > > driver issue, perhaps? Are there any platforms where this demo hits a > good > > fps? > > > > > > > > On Tue, Apr 1, 2014 at 6:10 PM, Mike Hearn <m...@plan99.net> wrote: > > > >> Hi there, > >> > >> On a MacBook Pro with OS X 10.9.2, does anyone have any estimates for > >> anticipated frame rates of a full-screen animated blur? I noticed that > when > >> my window is not maximized, the blur is smooth and high frame-rate. When > >> maximized the blur is somewhat choppy. Unfortunately I have no clue how > >> much work is really involved in GPU blurring and whether I'm being > >> unreasonable to expect that many pixels to be blurred per second (this > is > >> on a retina display). > >> > >> Can anyone let me know if it's worth me trying to optimise this or > whether > >> hardware limitations will mean that realistically I am expecting too > much. > >> > >> thanks! > >> > >