If I'm resorting to native code I care a lot less about it being cross-platform (not 100% less, but less). Give me a GLContext on Linux and Mac and whatever DirectX has on Windows. I just want a way to get content generated on the native side to the screen without losing performance.
Scott > On Jul 21, 2014, at 4:13 PM, Joseph Andresen <joseph.andre...@oracle.com> > wrote: > > That's a good point Robert, > > If the GLContext work that steve and felipe did become an actual thing, this > would help that cause become cross platform. > Angle also is strictly es2, and I haven't looked at prism es2 in a while but > I think we use GL2 calls for desktop in some cases. We would have to address > those cases (if even possible) before any work started. > > -Joe > >> On 7/21/2014 10:40 AM, Robert Krüger wrote: >> On Mon, Jul 21, 2014 at 7:09 PM, Joseph Andresen >> <joseph.andre...@oracle.com> wrote: >>> I also forgot, >>> >>> The argument could be made that if we did indeed use angle, we could ditch >>> our directx 9 pipeline altogether and just use "one" hardware pipeline. We >>> would really have to evaluate this though, and I am not sure the work would >>> be worth the benefit (if there even is any). >> Well, at least the presence of the directx pipeline was used as an >> argument against exposing a GL context via a low-level native api, >> which quite a number of people with particular graphics/performance >> requirements need IIRC, so this would be a potential benefit. >