> > One more question regarding this. Is it OK to have many instances of 
> > AudioClip or MediaPlayer if only a few of them actually play stuff or do 
> > they block audio resources even when they are stopped?
> 
> You can have as many as memory will allow :) They don’t tie up hardware 
> resources until actually playing. I actually recommend pre-loading AudioClips 
> to avoid startup latency, especially if they’re fetched remotely.
> 
> Thanks for the info! 

Oh, and if you have a lot of AudioClips, it’s best to spawn a new thread to 
load them up asynchronously, otherwise you could block the main application 
thread which will render the UI unresponsive while it’s loading. We’ve seen 
this happen on a couple occasions...

I wanted to provide a library API to handle pre-loading, but didn’t have the 
time or resources :(

-DrD-

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