> > One more question regarding this. Is it OK to have many instances of > > AudioClip or MediaPlayer if only a few of them actually play stuff or do > > they block audio resources even when they are stopped? > > You can have as many as memory will allow :) They don’t tie up hardware > resources until actually playing. I actually recommend pre-loading AudioClips > to avoid startup latency, especially if they’re fetched remotely. > > Thanks for the info!
Oh, and if you have a lot of AudioClips, it’s best to spawn a new thread to load them up asynchronously, otherwise you could block the main application thread which will render the UI unresponsive while it’s loading. We’ve seen this happen on a couple occasions... I wanted to provide a library API to handle pre-loading, but didn’t have the time or resources :( -DrD-