I've also tried running with these: -Dglass.platform=Monocle -Dmonocle.platform=VNC -Dprism.order=sw
I can see the 5901 port in listening, can connect to it but got a blackscreen. At the console I got this flood BufferOverflowException:, any idea? Here is the full line and first messages: java -Dglass.platform=Monocle -Dmonocle.platform=VNC -Dprism.order=sw -Dprism.verbose=true -Xms256m -Xmx256m -Duser.timezone=GMT br.ind.csi.andon.ui.MainApp andon.ini Prism pipeline init order: sw Using native-based Pisces rasterizer Using dirty region optimizations Using system sized mask for primitives Not forcing power of 2 sizes for textures Using hardware CLAMP_TO_ZERO mode Opting in for HiDPI pixel scaling *** Fallback to Prism SW pipeline Prism pipeline name = com.sun.prism.sw.SWPipeline (X) Got class = class com.sun.prism.sw.SWPipeline Initialized prism pipeline: com.sun.prism.sw.SWPipeline vsync: true vpipe: false Loading Prism common native library ... succeeded. Exception in thread "JavaFX Application Thread" java.nio.BufferOverflowException at java.nio.IntBuffer.put(IntBuffer.java:769) at com.sun.glass.ui.monocle.Framebuffer.composePixels(Framebuffer.java:168) at com.sun.glass.ui.monocle.HeadlessScreen.uploadPixels(HeadlessScreen.java:118) at com.sun.glass.ui.monocle.MonocleView._uploadPixels(MonocleView.java:95) at com.sun.glass.ui.View.uploadPixels(View.java:771) at com.sun.prism.PresentableState.uploadPixels(PresentableState.java:295) at com.sun.javafx.tk.quantum.SceneState.access$001(SceneState.java:40) at com.sun.javafx.tk.quantum.SceneState.lambda$uploadPixels$307(SceneState.java:123) at com.sun.glass.ui.monocle.RunnableProcessor.runLoop(RunnableProcessor.java:92) at com.sun.glass.ui.monocle.RunnableProcessor.run(RunnableProcessor.java:51) at java.lang.Thread.run(Thread.java:745) java.nio.BufferOverflowException at java.nio.DirectIntBufferU.put(DirectIntBufferU.java:363) at com.sun.javafx.tk.quantum.UploadingPainter.run(UploadingPainter.java:153) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) .... Best regards, 2016-01-20 14:43 GMT-02:00 Daniel. <danielhi...@gmail.com>: > Hi Dell, thanks for the reply > > I have both versions of libegl.so compiled and installed, the > framebuffer variants are at /opt/VIVANTE-fb. When I run it with x11 > variants and run x11vnc I can connect to the vnc server, can see the > application screen, but the inputs doesn't work. I've tested with: > > SERVER: x11vnc: 0.9.13 lastmod: 2011-08-10 > CLIENTS: Vinagre(3.19.2 @ linux) and UltraVNC(1.0.2 @ windows) > > I'll try to monitor X input events to see what is happening, > > Best regards, > > 2016-01-20 3:22 GMT-02:00 Dell Green <dell.gr...@ideaworks.co.uk>: >> >> >> I am pretty sure that when i built an operating system for mx6 using yocto >> project I had the option for it to spit out x11 versions of libegl.so libs >> instead of framebuffer, although I was only interested in framebuffer option. >> >> Dell Green >> R&D Software Manager >> t: (+44)203 668 9870 >> >> >> >> >> 206 Great Portland Street >> London W1W 5QJ >> >> This email and any files transmitted with it are confidential and intended >> solely for the use of the individual or entity to whom they are addressed. >> If you are not the intended recipient or the person responsible for >> delivering the email to the intended recipient, be advised that you have >> received this email in error and that any use, dissemination, forwarding, >> printing, or copying of this email is strictly prohibited. Any views or >> opinions presented are solely those of the author and do not necessarily >> represent those of Ideaworks Limited. Ideaworks (London) Limited, 206 Great >> Portland Street, London, W1W 5QJ. Company Registration No. 3943726 > > > > -- > "Do or do not. There is no try" > Yoda Master -- "Do or do not. There is no try" Yoda Master