It should also work with the community version of VS2017 Regards David
Am 03.10.2017 5:56 nachm. schrieb <jav...@use.startmail.com>: VS 2017 Professional is now required to build OpenJFX. > Ahh I see. I am sure it needs every bit of power offered by the professional version of Microsoft's excellent dev environment but unfortunately it cuts me out of building or testing since I don't have that subscription and it's really rather pricey. Cheers! > > On Tuesday, October 3, 2017 9:43 AM, Kevin Rushforth < kevin.rushfo...@oracle.com> wrote: > The Wiki is out of date. VS 2017 Professional is now required to build > OpenJFX. A fix was just pushed [1] to allow a different build of VS 2017 > than the hard-coded one. > > Also, I am still able to build with VS 2010 and VS 2013, which should work > as long as you don't build media or webkit (they aren't built by default). > > -- Kevin > > [1] https://bugs.openjdk.java.net/browse/JDK-8187366 > > > > Chris Newland wrote: > >> >> Hi, >> >> I'm also trying to build OpenJFX on Windows 10 so I can add a >> Windows >> build to my community OpenJFX build server at https://chriswhocodes.com >> and am hitting the same problems as you. >> >> Setting WINSDK_DIR on the command line using 'set' or 'export' >> doesn't >> work and neither does setting via the Windows environment manager >> UI. >> >> Hardcoding got me past this one: >> >> def WINDOWS_SDK_DIR="..." above the check. >> >> Next error I'm hitting is NativeCompileTask.compile() >> >> This is with Windows 10, VS10 Express, WinSDK 7.1, and DirectX June >> 2010. >> >> buildSrc/win.gradle has hardcoded paths to VS2017 Professional so >> I'm >> guessing the devs who wrote this build script have got it working on >> a >> more modern build environment than the one described in the docs. >> >> Will post here if I can get it to build. >> >> Cheers, >> >> Chris >> >> On Tue, October 3, 2017 02:14, jav...@use.startmail.com wrote: >> >> >>> >>> Hi again ! >>> >>> >>> Well I was able to track down the source of the error I am >>> receiving >>> from the gradle build. Unfortunately, the error persists, which is >>> a bit of >>> a mystery. Maybe a gradle maven can enlighten me here. >>> >>> For some reason, this line on line 90-91 of win.gradle is throwing >>> the >>> exception, although I can prove it ought not to: if (WINDOWS_SDK_DIR == >>> null || WINDOWS_SDK_DIR == "") { throw new >>> GradleException("FAIL: WINSDK_DIR not defined"); >>> I cannot get past this, the exception is triggered, and yet the >>> assignment of a value to property WINDOWS_SDK_DIR is quite clear >>> here (line >>> of 69 win.gradle): defineProperty("WINDOWS_SDK_DIR", properties, >>> System.getenv().get("WINSDK_DIR")) >>> and that system variable is, in fact, set as proved by (my) running >>> this >>> simple program I wrote (which exists in the same directory as >>> win.gradle >>> to exclude any conceivable path issues) and getting the proper >>> outputpublic class WinSDK { public WinSDK() { } >>> public static void main(String[] args) { String sdk = >>> (String)System.getenv().get("WINSDK_DIR"); >>> System.out.println("sdk = " + sdk); >>> } >>> } >>> Output as expected- the proper path to Microsoft SDK and anyways >>> certainly not the empty string or null. >>> >>> >>> >>> Sorry to ask such a basic question but is anyone on this list >>> actually >>> able to clone then compile OpenFX from source using the procedure >>> outlined >>> on the below mentioned page using any of the gradle scripts, (in my >>> instance gradle.win) ? >>> >>> Seems like first -step level stuff that is done regularly by >>> everyone >>> on the list interested in improving or exploring OpenFX but maybe I >>> am >>> wrong about this? >>> Many thanks in advance. >>> >>> >>> >>> >>> On Thursday, September 28, 2017 6:59 PM, javafx@use.startmail.comwrote: >>> >>> >>>> Hi All, >>>> New member to this group. I am encountering a little trouble when >>>> I >>>> try to build OpenJFX. I am following the instructions here: (using >>>> Cygwin >>>> on Win 7): >>>> https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX >>>> >>>> >>>> When I run gradle after cloning the OpenJFX repository, I get a >>>> "build >>>> failed with exception" . I include the output from the entire run >>>> just in >>>> case it's significant: >>>> >>>> >>>> >>>> $ gradle >>>> WARNING: An illegal reflective access operation has occurred >>>> WARNING: Illegal reflective access by >>>> org.gradle.internal.reflect.JavaMethod >>>> (file:/C:/gradle/lib/gradle-base-services-3.1.jar) to method >>>> java.lang.ClassLoader.getPackages() WARNING: Please consider >>>> reporting >>>> this to the maintainers of org.gradle.internal.reflect.JavaMethod >>>> WARNING: Use --illegal-access=warn to enable warnings of further >>>> illegal reflective access operations WARNING: All illegal access >>>> operations will be denied in a future release >>>> :buildSrc:generateGrammarSource UP-TO-DATE >>>> :buildSrc:compileJava UP-TO-DATE >>>> :buildSrc:compileGroovy UP-TO-DATE >>>> :buildSrc:processResources UP-TO-DATE >>>> :buildSrc:classes UP-TO-DATE >>>> :buildSrc:jar UP-TO-DATE >>>> :buildSrc:assemble UP-TO-DATE >>>> :buildSrc:compileTestJava UP-TO-DATE >>>> :buildSrc:compileTestGroovy UP-TO-DATE >>>> :buildSrc:processTestResources UP-TO-DATE >>>> :buildSrc:testClasses UP-TO-DATE >>>> :buildSrc:test UP-TO-DATE >>>> :buildSrc:check UP-TO-DATE >>>> :buildSrc:build UP-TO-DATE >>>> FAILURE: Build failed with an exception. >>>> * Where: >>>> Script 'C:\cygwin64\home\mdbg\rt\buildSrc\win.gradle' line: 91 >>>> * What went wrong: >>>> A problem occurred evaluating script. >>>> >>>> >>>>> FAIL: WINSDK_DIR not defined >>>>> >>>>> >>>> * Try: >>>> Run with --stacktrace option to get the stack trace. Run with >>>> --info >>>> or --debug option to get more log output. >>>> BUILD FAILED >>>> Total time: 1.376 secs >>>> I should add that even though the tutorial doesn't mention to do >>>> it, >>>> I >>>> cd-ed into the folder named rt, which was created by Mercurial >>>> when I >>>> cloned OpenJFX, I called gradle from there. Calling it from the >>>> directory containing rt resulted in nothing happening , which >>>> makes >>>> sense afaik. >>>> the variable WINSDK is not one I am familiar with- it's not any >>>> environment or system variable on my machine and the tutorial >>>> doesn't >>>> say anything about it. I hesitate to start arbitrarily hacking >>>> build >>>> files based on error messages. It seems as though it ought to just >>>> work >>>> and perhaps this is a bug I should report or is it something else >>>> ? >>>> Thank you! >>>> >>>> >>> >> >