I think they should be separate webrevs sent to the separate lists and
you should start with 2D
as I can then run the JDK regression tests on it. I know you can
theoretically run the open regression
tests too (are you ?) but there are some random scattered closed
regression tests that so far
as I can see can be open sourced .. that I can run but you can't .. I'll
at least run the
automated ones. I wouldn't call them anything very focused on testing
rasterization but
I can at least check off that concern ..
And yes, I'll make time to review it.
-phil.
On 11/08/2017 01:55 PM, Laurent Bourgès wrote:
Kevin & Phil,
Some news on that issue:
I successfully managed to finish the Path clipping support in Marlin
0.8.2 (release last week):
https://github.com/bourgesl/marlin-renderer/releases/tag/v0.8.2
I fixed few remaining bugs in either Stroker (1) and in PathClipFilter
(2) to have proper & tested clipping in Marlin renderer (2D). It now
works perfectly with either NZ or EO winding rules.
To ensure detecting any artefact between Clipping Off vs On, I
implemented a 'basher' test (as recommended by Jim) that renderers 10
000 random polygons (5 -> 9 -> 50 line segments or mixed with line /
quads / cubics) ( whose point coordinates are in [-50 to 150] ) to a
100x100 buffered image with or without clipping enabled (using a
system property at runtime). Of course, all output pixels are compared
and any pixel difference is considered as a failure.
The new ShapeClipTests tests all stroke combinations (cap / join /
with or without dashes / closed or not / EO or NZ rule) and also fills
(closed or not / EO or NZ rule) => 170 tests run OK
I need some time to synchronize MarlinFX and then with either OpenJDK
forrest (new) or OpenJFX10.
If you want the new automated test (long run ~ 20 minutes), I need
some time to refactor it as it uses some code from my MapBench tool
and have a standalone test class.
Will you have time to review such (medium) changes in Marlin2D (Phil
?) and / or MarlinFX (Kevin ?) before the deadline (dec 14th) ?
I said 'medium' as the code is quite simple to read but the new CG
algorithms to ignore / discard useless path elements are cool but not
obvious.
Please tell me if you have time and if you prefer a combined (JDK /
JFX) webrev or start with 2D or JFX.
Cheers,
Laurent
2017-09-07 8:52 GMT+02:00 Laurent Bourgès <bourges.laur...@gmail.com
<mailto:bourges.laur...@gmail.com>>:
Hi Kevin,
Ok I propose to withdraw or postpone this review after JavaOne
where we will be able to discuss in a face to face meeting about
Marlin & MarlinFX changes for JDK10.
I hope the 2d / jfx groups have other Graphics Guru to help, as
good as Jim Graham.
Cheers,
Laurent
Le 6 sept. 2017 16:23, "Kevin Rushforth"
<kevin.rushfo...@oracle.com <mailto:kevin.rushfo...@oracle.com>> a
écrit :
Hi Laurent,
Some combination of Phil, Sergey, and I will take a look at
this when we can. Perhaps there might be others on these two
lists who could lend a helping hand?
-- Kevin