Hi Kevin, Since Prism is only used internally it has no publicly available documentation (none that I could fine). I was wondering if there are any design materials or writeups that exist internally and can be released for development purpose.
Specifically, I was looking at the d3d pipeline was was baffled by the use of self-defined classes (like D3DLight) when d3d already offers classes with these classes (D3DLight9). - Nir