Now that the OpenJFX SDK that works with Java 11 is about to be released in EA, we should think about releasing the modules.
In case you download the OpenJFX SDK, running an app goes like java --module-path $OPENJFXSDK/lib --add-modules javafx.controls your.app If you use gradle or maven, the same should be achieved using e.g. dependencies { compile 'javafx:javafx.controls:11.0.0' } (ignore the naming and versioning for now) This will download the javafx controls module and its dependencies from e.g. maven central. The javafx controls module info declares a requires entry for javafx.base and javafx.graphics so those will be downloaded. The question is how the native libs should be downloaded. It is possible to bundle the native libs with the modules, but there are a number of options for dealing with platform-specific libraries: 1. javafx.graphics contains all native libraries for all platforms. 2. a generic javafx.graphics module containing java code only, plus N platform-specific modules (or jar) containing the native code. An example of how this is used is ND4J: https://oss.sonatype.org/content/repositories/snapshots/org/nd4j/nd4j-native/1.0.0-SNAPSHOT/ To make it more complex, there are a number of options for e.g. prims leading to a number of native libs. Do we want to include all relevant options for all platforms? - Johan