Either way I suspect the native libs will need to be packaged in a jar file.

As Phil mentions, there are per-platform .class files as well as per-platform native libraries. One thing to note is that unlike the JDK build, all class files for Windows, Linux, and Mac are set up to be built (but not shipped) on all three platforms, so it might be possible to create a jar file that would be the same on all three platforms. I don't know how feasible it would be or whether that the right direction to take or not.

This will need some more thought and discussion. How does SWT handle it? In our build.gradle file we refer to the actual platform-specific jar files (which is really just a zip file with another .jar that has the class files, plus the native libraries), so I don't know how an application using Maven would refer to SWT.

-- Kevin


On 4/30/2018 8:07 AM, Paul Ray Russell wrote:
  >If you use gradle or maven, the same should be achieved using e.g.
dependencies {
    compile 'javafx:javafx.controls:11.0.0'
}
So does this mean there a plan to offer this as pure Maven build - or will
it require Gradle? If pure Maven, are the native libs going to be packaged
inside a JAR file?

Best,
Paul


On 30 April 2018 at 13:00, <openjfx-dev-requ...@openjdk.java.net> wrote:

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Today's Topics:

    1. native libs in modules (Johan Vos)
    2. WaitForPaintPulse (Tom Eugelink)
    3. Re: native libs in modules (Philip Race)


----------------------------------------------------------------------

Message: 1
Date: Sun, 29 Apr 2018 17:05:51 +0000
From: Johan Vos <johan....@gluonhq.com>
To: "openjfx-dev@openjdk.java.net List" <openjfx-dev@openjdk.java.net>
Subject: native libs in modules
Message-ID:
         <CABxFH2EBg3w6Nf3ER5pBW4uhvodiL1Ei_7yEXaxN33eEJ78Xkw@mail.
gmail.com>
Content-Type: text/plain; charset="UTF-8"

Now that the OpenJFX SDK that works with Java 11 is about to be released in
EA, we should think about releasing the modules.

In case you download the OpenJFX SDK, running an app goes like
java --module-path $OPENJFXSDK/lib --add-modules javafx.controls your.app

If you use gradle or maven, the same should be achieved using e.g.
dependencies {
     compile 'javafx:javafx.controls:11.0.0'
}

(ignore the naming and versioning for now)

This will download the javafx controls module and its dependencies from
e.g. maven central. The javafx controls module info declares a requires
entry for javafx.base and javafx.graphics so those will be downloaded.

The question is how the native libs should be downloaded. It is possible to
bundle the native libs with the modules, but there are a number of options
for dealing with platform-specific libraries:

1. javafx.graphics contains all native libraries for all platforms.
2. a generic javafx.graphics module containing java code only, plus N
platform-specific modules (or jar) containing the native code. An example
of how this is used is ND4J:
https://oss.sonatype.org/content/repositories/snapshots/org/nd4j/nd4j-
native/1.0.0-SNAPSHOT/

To make it more complex, there are a number of options for e.g. prims
leading to a number of native libs. Do we want to include all relevant
options for all platforms?

- Johan


------------------------------

Message: 2
Date: Sun, 29 Apr 2018 20:25:02 +0200
From: Tom Eugelink <t...@tbee.org>
To: openjfx-dev@openjdk.java.net
Subject: WaitForPaintPulse
Message-ID: <eadb4e62-e310-c0cb-da47-50649b647...@tbee.org>
Content-Type: text/plain; charset=utf-8; format=flowed

Is there a way in J9+ to wait for a paint pulse? I'm having problems
getting my unit tests stable.

Tom




------------------------------

Message: 3
Date: Sun, 29 Apr 2018 16:19:10 -0700
From: Philip Race <philip.r...@oracle.com>
To: Johan Vos <johan....@gluonhq.com>
Cc: "openjfx-dev@openjdk.java.net List" <openjfx-dev@openjdk.java.net>
Subject: Re: native libs in modules
Message-ID: <5ae652ee.8080...@oracle.com>
Content-Type: text/plain; charset=UTF-8; format=flowed



On 4/29/18, 10:05 AM, Johan Vos wrote:
Now that the OpenJFX SDK that works with Java 11 is about to be released
in
EA, we should think about releasing the modules.

In case you download the OpenJFX SDK, running an app goes like
java --module-path $OPENJFXSDK/lib --add-modules javafx.controls your.app

If you use gradle or maven, the same should be achieved using e.g.
dependencies {
      compile 'javafx:javafx.controls:11.0.0'
}

(ignore the naming and versioning for now)

This will download the javafx controls module and its dependencies from
e.g. maven central. The javafx controls module info declares a requires
entry for javafx.base and javafx.graphics so those will be downloaded.

The question is how the native libs should be downloaded. It is possible
to
bundle the native libs with the modules, but there are a number of
options
for dealing with platform-specific libraries:

1. javafx.graphics contains all native libraries for all platforms.
2. a generic javafx.graphics module containing java code only, plus N
platform-specific modules (or jar) containing the native code. An example
of how this is used is ND4J:
https://oss.sonatype.org/content/repositories/snapshots/org/nd4j/nd4j-
native/1.0.0-SNAPSHOT/

The java code is platform-specific too .. so I don't see how #1 would
work and
#2 would seem to require some large amount of work and I don't think will
work either because you can't split packages acrosss modules which is
what it
would probably mean.

-phil.
To make it more complex, there are a number of options for e.g. prims
leading to a number of native libs. Do we want to include all relevant
options for all platforms?

- Johan

End of openjfx-dev Digest, Vol 77, Issue 28
*******************************************


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